
# OSL node shaders

set(SRC_OSL
	node_add_closure.osl
	node_ambient_occlusion.osl
	node_anisotropic_bsdf.osl
	node_attribute.osl
	node_background.osl
	node_bevel.osl
	node_brick_texture.osl
	node_brightness.osl
	node_bump.osl
	node_camera.osl
	node_checker_texture.osl
	node_combine_rgb.osl
	node_combine_hsv.osl
	node_combine_xyz.osl
	node_convert_from_color.osl
	node_convert_from_float.osl
	node_convert_from_int.osl
	node_convert_from_normal.osl
	node_convert_from_point.osl
	node_convert_from_vector.osl
	node_diffuse_bsdf.osl
	node_displacement.osl
	node_vector_displacement.osl
	node_emission.osl
	node_environment_texture.osl
	node_fresnel.osl
	node_gamma.osl
	node_geometry.osl
	node_glass_bsdf.osl
	node_glossy_bsdf.osl
	node_gradient_texture.osl
	node_hair_info.osl
	node_scatter_volume.osl
	node_absorption_volume.osl
	node_principled_volume.osl
	node_holdout.osl
	node_hsv.osl
	node_ies_light.osl
	node_image_texture.osl
	node_invert.osl
	node_layer_weight.osl
	node_light_falloff.osl
	node_light_path.osl
	node_magic_texture.osl
	node_mapping.osl
	node_math.osl
	node_mix.osl
	node_mix_closure.osl
	node_musgrave_texture.osl
	node_noise_texture.osl
	node_normal.osl
	node_normal_map.osl
	node_object_info.osl
	node_output_displacement.osl
	node_output_surface.osl
	node_output_volume.osl
	node_particle_info.osl
	node_refraction_bsdf.osl
	node_rgb_curves.osl
	node_rgb_ramp.osl
	node_separate_rgb.osl
	node_separate_hsv.osl
	node_separate_xyz.osl
	node_set_normal.osl
	node_sky_texture.osl
	node_subsurface_scattering.osl
	node_tangent.osl
	node_texture_coordinate.osl
	node_toon_bsdf.osl
	node_translucent_bsdf.osl
	node_transparent_bsdf.osl
	node_value.osl
	node_vector_curves.osl
	node_vector_math.osl
	node_vector_transform.osl
	node_velvet_bsdf.osl
	node_voronoi_texture.osl
	node_voxel_texture.osl
	node_wavelength.osl
	node_blackbody.osl
	node_wave_texture.osl
	node_wireframe.osl
	node_hair_bsdf.osl
	node_principled_hair_bsdf.osl
	node_uv_map.osl
	node_principled_bsdf.osl
	node_rgb_to_bw.osl
)

set(SRC_OSL_HEADERS
	node_color.h
	node_fresnel.h
	node_ramp_util.h
	node_texture.h
	stdosl.h
	oslutil.h
)

set(SRC_OSO

)

# TODO, add a module to compile OSL
foreach(_file ${SRC_OSL})
	set(_OSL_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${_file})
	set_source_files_properties(${_file} PROPERTIES HEADER_FILE_ONLY TRUE)
	string(REPLACE ".osl" ".oso" _OSO_FILE ${_OSL_FILE})
	string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} _OSO_FILE ${_OSO_FILE})
	add_custom_command(
		OUTPUT ${_OSO_FILE}
		COMMAND ${OSL_COMPILER} -q -O2  -I"${CMAKE_CURRENT_SOURCE_DIR}" -o ${_OSO_FILE} ${_OSL_FILE}
		DEPENDS ${_OSL_FILE} ${SRC_OSL_HEADERS} ${OSL_COMPILER})
	list(APPEND SRC_OSO
		${_OSO_FILE}
	)

	unset(_OSL_FILE)
	unset(_OSO_FILE)
endforeach()

add_custom_target(cycles_osl_shaders ALL DEPENDS ${SRC_OSO} ${SRC_OSL_HEADERS} ${OSL_COMPILER} SOURCES ${SRC_OSL})
cycles_set_solution_folder(cycles_osl_shaders)

# CMAKE_CURRENT_SOURCE_DIR is already included in OSO paths
delayed_install("" "${SRC_OSO}" ${CYCLES_INSTALL_PATH}/shader)
delayed_install("${CMAKE_CURRENT_SOURCE_DIR}" "${SRC_OSL_HEADERS}" ${CYCLES_INSTALL_PATH}/shader)
